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Posts Tagged ‘opengl es’


glslLangValidator: OpenGL / OpenGL ES Reference Compiler

2 comments - What do you think?  Posted by JeGX - 2014/01/16 at 12:13

Categories: OpenGL, Programming   Tags: , , , , , , ,

glslLangValidator: OpenGL / OpenGL ES Reference Compiler

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NVIDIA R331.13 Beta Graphics Driver for Linux

1 comment - What do you think?  Posted by JeGX - 2013/10/04 at 16:51

Categories: Forceware, Linux   Tags: , , , , , ,

NVIDIA Linux logo


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Dolphin Emulator: Graphics Drivers Hall of Shame

Be the first to comment - What do you think?  Posted by JeGX - 2013/09/30 at 11:00

Categories: OpenGL   Tags: , , , , ,

OpenGL ES logo


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Programmable Blending on Mobile and Desktop GPUs (OpenGL)

20 comments - What do you think?  Posted by JeGX - 2012/09/20 at 17:54

Categories: Articles, OpenGL   Tags: , , , , , , , , ,

Sunrise...

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dEngine: OpenGL ES Rendering Engine for iPhone, Source Code Available

1 comment - What do you think?  Posted by JeGX - 2011/05/12 at 09:59

Categories: OpenGL   Tags: , , , , ,

dEngine: OpenGL ES Rendering Engine for iPhone, Source Code Available


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NVIDIA R270.51, New Branch (270_00), 27 New OpenGL Extensions

18 comments - What do you think?  Posted by JeGX - 2011/03/30 at 19:04

Categories: Forceware, OpenGL   Tags: , , , , , , , ,

NVIDIA R270.51, GeForce GTX 470, GPU Caps Viewer Lite
NVIDIA R270.51, GeForce GTX 470, GPU Caps Viewer Lite


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GLBenchmark 2.0 Tested on Modern OpenGL ES Devices

7 comments - What do you think?  Posted by JeGX - 2010/12/17 at 12:12

Categories: OpenGL   Tags: , , , , ,




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(Guest Post) Overview of WebGL

5 comments - What do you think?  Posted by JeGX - 2010/08/26 at 11:32

Categories: Guest Posts, Programming, WebGL   Tags: , , , ,

WebGL logo

WebGL code snippet


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(PR) Khronos Details WebGL Initiative to Bring Hardware-Accelerated 3D Graphics to the Internet

Be the first to comment - What do you think?  Posted by JeGX - 2009/08/04 at 17:29

Categories: WebGL   Tags: , , , , ,

Khronos Group


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OpenGL ES Fight: iPhone 3G S vs iPphone 3G

1 comment - What do you think?  Posted by JeGX - 2009/06/24 at 09:23

Categories: Gadgets, OpenGL   Tags: , , , ,

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Other Weekly News In Brief

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/10 at 21:46

Categories: Industry News   Tags: , , , , , , , , ,

Graphics Cards:

Other Hardware:

Programming:

Softwares:

Misc:


SIO2: OpenGL Free Open Source 3D Engine For iPhone And iPod Touch

2 comments - What do you think?  Posted by JeGX - 2008/10/07 at 14:19

Categories: 3D Engines, Game Development, OpenGL, SDK   Tags: , , , , , , , , , , ,




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OpenGL and Mobile Devices: Round 2

2 comments - What do you think?  Posted by JeGX - 2008/07/25 at 14:39

Categories: OpenGL, Programming   Tags: , , , , , ,

Richard S. Wright Jr. the lead author of The OpenGL SuperBible, wrote about the intersection of OpenGL and mobile devices.

Read his complete article HERE.

The graphics hardware behind the iPhone and iPod Touch is a PowerVR MBX Lite, which uses Tile-Based Deferred Rendering.

There are a few limitations you should know from the start:
* There is no stencil or accumulation buffer.
* There are only two texture units.
* The maximum texture size is 1024×1024 (use power of two only).
* The maximum space for textures and surfaces is 24MB.
* Only 2D textures are supported.
* There is no software rendering fallback.

The PowerVR chip uses a full floating-point pipeline throughout. The OpenGL lighting model is fully hardware accelerated, and there is no need to use fixed-point values for either lighting and material values, or vertex data. For best performance, use directional lights instead of point lights when possible, and try to always use indexed strips for geometry submission. To minimize bandwidth, you can use unsigned byte values for colors, and either unsigned byte or shorts instead of floats for texture coordinates.