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Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
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Vertex Shader (GLSL)
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Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
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Posts Tagged ‘opengl demos’


OpenGL demos taking advantage of Shader Model 4

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/23 at 10:04

Categories: OpenGL, Programming   Tags: , , , ,

Naixela released two demos “geometry shader painterly rendering” and “geometry shader tessellation” taking advantage of Shader Model 4 (inclusive source code).

- Geometry Shader Painterly Rendering Demo
Renders a scene into color, position, and normal textures, and then outputs the scene as a large number of brush strokes covering the screen using the geometry shader.

- Geometry Shader Tessellation Demo
Tessellates a heightfield based on distance to the viewer using the geometry shader.


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