FurMark, GPU stress test
FurMark 1.15.2
 
Raspberry Pi GPIO connector explained
Raspberry Pi GPIO
Connector
Raspberry Pi 2 Model B Tested
Raspberry Pi 2 Model B
Tested
MadShaders 0.4.0 - Best Pixel Shaders in a Single App
MadShaders 0.4.0
 
GL-Z 0.2.0 - OpenGL information utility
GL-Z 0.2.0
 
ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review

Posts Tagged ‘opengl demos’


OpenGL demos taking advantage of Shader Model 4

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/23 at 10:04

Categories: OpenGL, Programming   Tags: , , , ,

Naixela released two demos “geometry shader painterly rendering” and “geometry shader tessellation” taking advantage of Shader Model 4 (inclusive source code).

Geometry Shader Painterly Rendering Demo
Renders a scene into color, position, and normal textures, and then outputs the scene as a large number of brush strokes covering the screen using the geometry shader.

Geometry Shader Tessellation Demo
Tessellates a heightfield based on distance to the viewer using the geometry shader.


[via]