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Posts Tagged ‘opengl 3.0’


GLEW 1.5.1 Released with 31 New OpenGL Extensions

4 comments - What do you think?  Posted by JeGX - 2008/11/05 at 10:20

Categories: Game Development, OpenGL   Tags: , , , , ,

GLEW

GLEW


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NVIDIA ForceWare OpenGL 3.0 Support for Windows and Linux

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/24 at 10:18

Categories: Forceware, Game Development, OpenGL   Tags: , , , ,

ForceWare and OpenGL 3.0


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NVIDIA ForceWare 180.42 Add 8 New OpenGL Extensions

3 comments - What do you think?  Posted by JeGX - 2008/10/21 at 17:20

Categories: Forceware, Game Development, OpenGL   Tags: , , , , , , , , , ,


Here is the list of OpenGL extensions supported by Forceware 180.42 WinXP 32 drivers for a GeForce GTX 280.

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GLEE 5.3.2 Adds OpenGL 3.0 Extensions Support

1 comment - What do you think?  Posted by JeGX - 2008/10/06 at 11:27

Categories: Game Development, OpenGL   Tags: , , , , ,

GLee (GL Easy Extension library) is a free cross-platform extension loading library for OpenGL. It provides seamless support for OpenGL functions up to version 3.0 and 398 extensions.

Here is a code sample:

#include <gl\GLee.h>  // (no need to link to gl.h) 
...
if (GLEE_ARB_multitexture) //is multitexture support available?
{
  glMultiTexCoord2fARB(...); //safe to use multitexture
}
else
{
   //fallback
}

OpenGL Siggraph 2008 Slides Posted

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/19 at 16:16

Categories: OpenGL   Tags: , , ,

Khronos has posted the OpenGL presentation slides that have been used during Siggraph 2008. The slides are available here: SIGGRAPH Loas Angeles 2008 – OpenGL BOF Slides


NVIDIA ForceWare 177.89: OpenGL Extensions and OpenGL 3.0 Code Sample

6 comments - What do you think?  Posted by JeGX - 2008/08/18 at 20:48

Categories: Forceware, Game Development, OpenGL   Tags: , , , , , , , , , , ,


[French]
Voici la liste des extensions OpenGL supportées par les pilotes Forceware 177.89 WinXP 32 pour une GeForce GTX 280.
[/French]
[English]
Here is the list of OpenGL extensions supported by Forceware 177.89 WinXP 32 drivers for a GeForce GTX 280.
[/English]

[French]
Les ForceWare 177.89 sont les premiers pilotes à offrir le support OpenGL 3.0. Mais pour le moment, ce support n’est pas officiel. Il faut l’activer de manière logiciel grâce à l’utilitaire NVemulate de NVIDIA:


L’activation d’OpenGL 3.0 donne accès à une nouvelle extension WGL_ARB_create_context qui permet de créer un context de rendu OpenGL 3.0. Si vous souhaitez ouvrir la porte d’OpenGL 3.0, voilà le code nécessaire:
[/French]
[English]
Forceware 177.89 are the first drivers to offer the OpenGL 3.0 support. But currently, this support is not official. We have to enable it thanks to NVIDIA’s NVemulate utility:


OpenGL 3.0 activation gives an access to a new extension: WGL_ARB_create_context.
This extension makes it possible to create an OpenGL 3.0 rendering context. If you wish to explore the new world of OpenGL 3.0, here is the necessary code:
[/English]

// wglCreateContextAttribsARB prototype.
typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)\
(HDC, HGLRC, const int*);
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;

// Get a pointer on the create context func.
wglCreateContextAttribsARB = \
(PFNWGLCREATECONTEXTATTRIBSARBPROC) \
wglGetProcAddress("wglCreateContextAttribsARB");

// Create an OpenGL 3.0 context.
HGLRC gl3Ctx = wglCreateContextAttribsARB(dc, 0, NULL);

//
// Do something with this opengl 3.0 rendering context.
//

// Delete the context
wglDeleteContext( gl3Ctx );	
gl3Ctx = NULL;				

[French]
Ceci étant dit, voilà la liste des nouvelles extensions pour un contexte de rendu OpenGL 2.1 avec support OpenGL 3.0 activé:
[/French]
[English]
That said, here is the list of the new extensions for an OpenGL 2.1 rendering context with OpenGL 3.0 support enabled:
[/English]

[French]Carte graphique utilisée[/French]
[English]Graphics card used[/English]: EVGA GeForce GTX 280 / 1Gb

- Drivers Version: Forceware 6.14.11.7789
- OpenGL Version: 2.1.2
- GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
- OpenGL Renderer: GeForce GTX 280/PCI/SSE2
- Drivers Renderer: NVIDIA GeForce GTX 280
- ARB Texture Units: 16
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 8192×8192
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 63.4
- Max Dynamic Lights: 8
- Max Viewport Size: 8192×8192
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 2048
- Max Varying Float: 60
- Max Vertex Bindable Uniforms: 12
- Max Fragment Bindable Uniforms: 12
- Max Geometry Bindable Uniforms: 12
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- MSAA: 32X

OpenGL Extensions: 168 extensions

[French]
Les extensions des anciens pilotes ForceWare se trouvent ICI.
Vous pouvez utiliser GPU Caps Viewer pour récupérer la liste des extensions de votre carte graphique.
[/French]
[English]
The extensions exposed by the old ForceWare drivers are HERE.
You can use GPU Caps Viewer to retrieve the list of extensions of your graphics card.
[/English]

Read more…


NVIDIA ForceWare 177.89: OpenGL 3.0 Available!

2 comments - What do you think?  Posted by JeGX - 2008/08/17 at 23:04

Categories: Forceware   Tags: , , , , ,

NVIDIA has released a new version of the 177 branch that contains OpenGL 3.0 support.


To enable OpenGL 3.0 functions, you need one of the following graphics cards:

  • Desktop: GeForce 8000 series or higher; GeForce GTX 260, 280; Quadro FX 370, 570, 1700, 3700, 4600, 4700×2, 5600
  • Notebook: GeForce 8000 series or higher; Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M

Downloads:
ForceWare 177.89 XP 32-bit
ForceWare 177.89 XP 64-bit
ForceWare 177.89 Vista 32-bit
ForceWare 177.89 Vista 64-bit

I’ll publish tomorrow ForceWare 177.89 OpenGL extensions list. So stay tuned!


OpenGL 3.0 Specifications Released

2 comments - What do you think?  Posted by JeGX - 2008/08/11 at 20:48

Categories: OpenGL   Tags: , , , , ,

SIGGRAPH 2008: Khronos Group has announced the release of the OpenGL 3.0 API specification and the GLSL 1.30 shading language specification.

The OpenGL working group has defined a set of OpenGL 3.0 extensions that expose potential new functionality for the next version of OpenGL that is targeted for release in less than 12 months, and a set of extensions for OpenGL 2.1 to enable much of the new OpenGL functionality on older hardware.

According to Dr. Jon Peddie of Jon Peddie Research, a leading graphics market analyst based in California, the installed base of graphics hardware that will support OpenGL 3.0 exceeds 60 million units. AMD, Intel and NVIDIA have made major contributions to the design of OpenGL 3.0 and today all three companies announced their intent to provide full implementations within their product families

More information here: OpenGL 3.0 Specifications to Support Latest Generations of Programmable Graphics Hardware.

You can download OpenGL 3.0 specifications right here:
Download OpenGL 3.0 Specifications Version 20080811

and OpenGL Shading Language 1.30 specifications here:
Download OpenGL Shading Language 1.30 Specifications Version rev08

Related links:


NVIDIA Big Bang II – OpenGL 3.0

1 comment - What do you think?  Posted by JeGX - 2008/07/27 at 16:11

Categories: Forceware, Industry News   Tags: , , ,

NVIDIA Big Bang II is the code name for release 180 of NVIDIA’s graphics drivers. R180 has five bullet points: 10-bit displayport support, OpenGL 3.0, SLI on multi-monitors, transcoding on the GPU, some performance ‘optimisations’ over R177 and they come autumn.

- Nvidia Big Bang II @ forum.beyond3d.com


So many rumors from a blurry image, then imagine if it was clear… ;)


Why OpenGL 3.0 is Important

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/16 at 18:53

Categories: OpenGL   Tags:

This post will attempt to take you through the pre-published materials on the OpenGL API, version 3.0 and show you the major changes and differences with OpenGL 2.x

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