Tag Archives: opengl 3.0

Geeks3D Daily News Round-up (2009.01.09)

Geeks3D Daily 3D News

PC Games Hardware uses FurMark for stress tests, too.
PC Games Hardware uses FurMark for stress tests, too.

EGVA GeForce GTX 295
EGVA GeForce GTX 295

“All 3D news you missed today (and yesterday…) in a single post!”



Today: GeForce 3D, GeForce GTX 295, ForceWare 181.20, OpenGL 3.0, MathSurf, Shapeways, iPhone, Pygame, Mesa 7.3, Direct3D and SFML 1.4.


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ForceWare 181.00: Five New OpenGL Extensions and How To Create an OpenGL 3.0 Rendering Context

NVIDIA ForceWare Graphics Drivers

OpenGL 3.0


In order to do some tests for the upcomming version of FurMark, I took the time to install the new ForceWare 181.00 with a GeForce 8800 GTX under Windows XP SP2 32-bit. In comparison to ForceWare 180.42, this new set of graphics drivers for GeForce 6/78/9/GTX200 adds 5 new extensions:

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NVIDIA ForceWare 180.42 Add 8 New OpenGL Extensions


Here is the list of OpenGL extensions supported by Forceware 180.42 WinXP 32 drivers for a GeForce GTX 280.

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GLEE 5.3.2 Adds OpenGL 3.0 Extensions Support

GLee (GL Easy Extension library) is a free cross-platform extension loading library for OpenGL. It provides seamless support for OpenGL functions up to version 3.0 and 398 extensions.

Here is a code sample:

#include <gl\GLee.h>  // (no need to link to gl.h) 
...
if (GLEE_ARB_multitexture) //is multitexture support available?
{
  glMultiTexCoord2fARB(...); //safe to use multitexture
}
else
{
   //fallback
}