Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘opengl 2.1’


Galaxy GeForce 9600 GT Silent Heatpipe Review

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/04 at 09:58

Categories: Graphics Cards   Tags: , , , , , , , ,

Guru3D has published a nice review about Galaxy’s GeForce 9600 GT Silent Heatpipe.

For the sake of memory, here are the features of the GeForce 9600 GT: built on the G94 GPU 65nm (also called D9M), 64 shader processors, DirectX 10, OpenGL 2.1, 512Mb GDDR3, 256-bit memory interface, 650MHz core clock, 1600MHz shader clock and 900MHz memory clock, 505 million transistors.

Read the complete review here: Galaxy GeForce 9600 GT Silent Heatpipe review.

The Verdict:
Galaxy’s GeForce 9600 GT 512MB Silent heatpipe graphics card is once again a fine product to own.
I like the somewhat customized design and I definitely am charmed by the cooler. Even on a hot day, it performed good enough in our test-environment. You however will need decent airflow inside that PC of yours to get that residual heat from the innards of your PC and you need to remember that the cooler is pretty bulky.

Related Links:
- Galaxy GF 9600GT Silent @ GALAXY Technology


MSI GeForce 9500 GT Passive Cooling

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/29 at 15:15

Categories: Graphics Cards, VGA Coolers   Tags: , , , ,

MSI 9500GT is coming. This graphics card uses TSMC 65nm GPU. It features 512Mb memory, DirectX 10, Shader Model 4.0, OpenGL 2.1.


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