Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘openal’


NeoAxis Game Engine 0.85 Available

1 comment - What do you think?  Posted by JeGX - 2010/04/28 at 10:57

Categories: 3D Engines, Game Development, SDK   Tags: , , , , ,

NeoAxis Game Engine 0.85


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cAudio 2.0.0: Free OpenAL-Based Audio Engine

Be the first to comment - What do you think?  Posted by JeGX - 2010/02/23 at 20:07

Categories: Game Development, SDK   Tags: , , , , ,

cAudio 2.0.0


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OpenAL Summer 2009 Update!

Be the first to comment - What do you think?  Posted by JeGX - 2009/07/09 at 14:17

Categories: Game Development, Industry News, SDK   Tags: , , , , ,

OpenAL


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SIO2: OpenGL Free Open Source 3D Engine For iPhone And iPod Touch

2 comments - What do you think?  Posted by JeGX - 2008/10/07 at 14:19

Categories: 3D Engines, Game Development, OpenGL, SDK   Tags: , , , , , , , , , , ,




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APOCALYX 3D Engine 0.9.2

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/12 at 16:30

Categories: 3D Engines, SDK   Tags: , ,


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