FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘open computing language’


OpenCL 1.0 Specifications Released

1 comment - What do you think?  Posted by JeGX - 2008/12/09 at 13:29

Categories: OpenCL   Tags: , , , ,

OpenCL


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OpenCL: To Ease Programming Of GPUs

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/14 at 13:40

Categories: Programming   Tags: , , , , ,

Steve Jobs said Apple is proposing a new processing standard called OpenCL (Open Computing Language) that allows programmers to take advantage of graphics processors.

“Basically it lets you use graphics processors to do computation,” he said. “It’s way beyond what Nvidia or anyone else has, and it’s really simple.”

Read more HERE.