Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘open cl’


OpenCL: To Ease Programming Of GPUs

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/14 at 13:40

Categories: Programming   Tags: , , , , ,

Steve Jobs said Apple is proposing a new processing standard called OpenCL (Open Computing Language) that allows programmers to take advantage of graphics processors.

“Basically it lets you use graphics processors to do computation,” he said. “It’s way beyond what Nvidia or anyone else has, and it’s really simple.”

Read more HERE.