GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘oliver baltuch’


Interview with FutureMark’s vice president

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/10 at 17:01

Categories: Interviews   Tags: , ,

Expreview has published an interview with FutureMark’s vice president Oliver Baltuch. This interview is a little special since questions are asked by Expreview’s readers.

Read the complete interview HERE.

Question: There’s some points we have found that 3DMark lacks, for example, OpenGL benchmark, Sound Card features test, special test for mouse and keyboard (this will be great for hard-core FPS fans )
Answer: ID and the OpenGL committee already make a great benchmark for OpenGL, Quake and Viewperf. The others are covered by internal tests at manufacturers.

Question: Why named “Vantage”?
Answer: As a benchmark, we have a unique Vantage point from which to view the competition. Also, I wanted a V to go with Vista.