Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘ocx’


BFG GeForce 9600 GT OCX and 8800 GT OCX Review

1 comment - What do you think?  Posted by JeGX - 2008/08/18 at 10:18

Categories: Graphics Cards   Tags: , , , , , , ,

Guru3D has published a review on BFG’s GeForce 8800 GT and 9600 GT in their OCX version. OCX means OverClocking eXtreme. Both cards have the ZeroTHERM cooling solution.

BFG 960 GT OXC:
- GPU: G94
- shader processors: 64
- core clock: 725MHz (ref=650MHz)
- shader clock: 1850MHz (ref=1625MHz)
- memory clock: 972MHz (ref=900MHz)
- memory: 512Mb GDDR3 / 256-bit
- DirectX 10 / OpenGL 2.1

BFG 8800 GT OXC:
- GPU: G92
- shader processors: 112
- core clock: 700MHz (ref=600MHz)
- shader clock: 1728MHz (ref=1512MHz)
- memory clock: 1000MHz (ref=900MHz)
- memory: 512Mb / 256-bit
- DirectX 10 / OpenGL 2.1

Read the complete review here: BFG GeForce 9600 GT OCX and 8800 GT OCX review.

The verdict:
The OCX cards tested today both qualify as cards among the best we have ever tested. Though it would have been nicer to see a black PCB or something special, everything else is just top notch. Excellent thermal design, low temperatures while retaining a low noise level.