Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘object recognition’


Visual Object Recognition with PlayStation 3 and a NVIDIA 16-GPU Monster Supercomputer

4 comments - What do you think?  Posted by JeGX - 2009/12/09 at 12:33

Categories: GPU Computing, Graphics Cards, NVIDIA CUDA, Python   Tags: , , , , , , , , , ,

Supercomputer made of 16 GPUs at DiCarlo Lab
16 GPUs Supercomputer

PlayStation 3 cluster at DiCarlo Lab
PlayStation 3 cluster


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