FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘obj’


MeshMixer: Compose New 3D Models From Existing Meshes

Be the first to comment - What do you think?  Posted by JeGX - 2011/05/17 at 09:33

Categories: 3D, Modeling   Tags: , , , , , ,

MeshMixer


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[Quick Test] Sculptris Alpha 5: 3D Sculpture

2 comments - What do you think?  Posted by JeGX - 2010/08/24 at 16:08

Categories: GeeXLab, Modeling, Test   Tags: , , , , , ,

Sculptris - 3D sculpture


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NASA Free 3D Models Library

3 comments - What do you think?  Posted by JeGX - 2010/08/20 at 13:46

Categories: GeeXLab, Resources   Tags: , , , , , , , ,

NASA Free 3D Models Library
Apollo lunar module in GeeXLab


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PhysX Tool: Convert Physics Scenes into an OBJ file with PhysX2Obj

Be the first to comment - What do you think?  Posted by JeGX - 2010/02/24 at 20:27

Categories: Game Development, NVIDIA PhysX   Tags: , , ,

PhysX - PhysX2Obj


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Atrium Sponza Palace Model Available in OBJ and 3ds Max Formats

4 comments - What do you think?  Posted by JeGX - 2010/02/10 at 09:54

Categories: GeeXLab, Modeling, Resources   Tags: , , , , ,

Atrium Sponza Palace Model in GeeXLab
Sponza model in GeeXLab


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[GeeXLab] A Simple Way to Show Your Blender Models in Real Time 3D

3 comments - What do you think?  Posted by JeGX - 2009/10/12 at 15:29

Categories: Articles, Blender, GeeXLab   Tags: , , , , , , ,

GeeXLab - Blender model


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GLC_Player 3D Object Viewer

Be the first to comment - What do you think?  Posted by JeGX - 2009/03/10 at 12:08

Categories: 3D   Tags: , , , , , , ,

GLC_Player


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Load All Your Game-Relevant 3D Scene Data From Various File Formats With ASSIMP

2 comments - What do you think?  Posted by JeGX - 2008/09/24 at 10:25

Categories: Game Development   Tags: , , , , , , , , , , , , ,

The Open Asset Import library, or ASSIMP in short, is a C++ library which loads game-relevant 3D scene data from various file formats and returns it in a common in-memory structure. The library also offers several post processing steps commonly used in realtime 3D rendering which can be applied to the imported data. Assimp supports the following file formats: .3ds, .ase, .obj, .ms3d, .ply, .dxf, .nff, .lwo, .smd, .vta, .mdl, .md2, .md3, .md5, .mdc, .mdr, .x, .mdl, .hmp.

Assimp’s homepage: assimp.sourceforge.net


[source]


GLC_Player 1.6

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/13 at 09:08

Categories: 3D   Tags: , , , , , ,

GLC_Player is an open source software used to view 3d models (OBJ, 3DS) and to navigate easily in these models.


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GLC_Player 1.5.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/28 at 08:11

Categories: 3D   Tags: , , ,

GLC_Player 1.5.0 : an Open Source software used to view 3d models (OBJ Format) and to navigate easily in these models.

New Features :
* Add Mac OS X 10.5 version.
* Better .obj and .mtl file support.
* Transparency Support.
* If a obj file contains several objects, a mesh is create for each object.
* Possibility to save opened models in an Album.
* 2 sided lighting support.
* Display and edit camera properties.
* Display selected mesh properties.
* Add the possibility to hide an object.
* Reframe on selection with double click.
* Adapt moving motion speed according to current fps.
* Possibility to modify scene lighting.

Download: www.glc-player.net


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