Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘obj’


MeshMixer: Compose New 3D Models From Existing Meshes

Be the first to comment - What do you think?  Posted by JeGX - 2011/05/17 at 09:33

Categories: 3D, Modeling   Tags: , , , , , ,

MeshMixer


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[Quick Test] Sculptris Alpha 5: 3D Sculpture

2 comments - What do you think?  Posted by JeGX - 2010/08/24 at 16:08

Categories: GeeXLab, Modeling, Test   Tags: , , , , , ,

Sculptris - 3D sculpture


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NASA Free 3D Models Library

3 comments - What do you think?  Posted by JeGX - 2010/08/20 at 13:46

Categories: GeeXLab, Resources   Tags: , , , , , , , ,

NASA Free 3D Models Library
Apollo lunar module in GeeXLab


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PhysX Tool: Convert Physics Scenes into an OBJ file with PhysX2Obj

Be the first to comment - What do you think?  Posted by JeGX - 2010/02/24 at 20:27

Categories: Game Development, NVIDIA PhysX   Tags: , , ,

PhysX - PhysX2Obj


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Atrium Sponza Palace Model Available in OBJ and 3ds Max Formats

4 comments - What do you think?  Posted by JeGX - 2010/02/10 at 09:54

Categories: GeeXLab, Modeling, Resources   Tags: , , , , ,

Atrium Sponza Palace Model in GeeXLab
Sponza model in GeeXLab


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[GeeXLab] A Simple Way to Show Your Blender Models in Real Time 3D

3 comments - What do you think?  Posted by JeGX - 2009/10/12 at 15:29

Categories: Articles, Blender, GeeXLab   Tags: , , , , , , ,

GeeXLab - Blender model


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GLC_Player 3D Object Viewer

Be the first to comment - What do you think?  Posted by JeGX - 2009/03/10 at 12:08

Categories: 3D   Tags: , , , , , , ,

GLC_Player


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Load All Your Game-Relevant 3D Scene Data From Various File Formats With ASSIMP

2 comments - What do you think?  Posted by JeGX - 2008/09/24 at 10:25

Categories: Game Development   Tags: , , , , , , , , , , , , ,

The Open Asset Import library, or ASSIMP in short, is a C++ library which loads game-relevant 3D scene data from various file formats and returns it in a common in-memory structure. The library also offers several post processing steps commonly used in realtime 3D rendering which can be applied to the imported data. Assimp supports the following file formats: .3ds, .ase, .obj, .ms3d, .ply, .dxf, .nff, .lwo, .smd, .vta, .mdl, .md2, .md3, .md5, .mdc, .mdr, .x, .mdl, .hmp.

Assimp’s homepage: assimp.sourceforge.net


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GLC_Player 1.6

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/13 at 09:08

Categories: 3D   Tags: , , , , , ,

GLC_Player is an open source software used to view 3d models (OBJ, 3DS) and to navigate easily in these models.


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GLC_Player 1.5.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/28 at 08:11

Categories: 3D   Tags: , , ,

GLC_Player 1.5.0 : an Open Source software used to view 3d models (OBJ Format) and to navigate easily in these models.

New Features :
* Add Mac OS X 10.5 version.
* Better .obj and .mtl file support.
* Transparency Support.
* If a obj file contains several objects, a mesh is create for each object.
* Possibility to save opened models in an Album.
* 2 sided lighting support.
* Display and edit camera properties.
* Display selected mesh properties.
* Add the possibility to hide an object.
* Reframe on selection with double click.
* Adapt moving motion speed according to current fps.
* Possibility to modify scene lighting.

Download: www.glc-player.net


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