Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘nvidia physx’


Blink 3D 2.0 Virtual Worlds Development Platform Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/03 at 15:43

Categories: 3D Engines, Programming, SDK   Tags: , , , , , , , ,


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NVIDIA PhysX 8.06.12

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/29 at 09:56

Categories: PhysX   Tags: , ,

The latest NVIDIA PhysX System Software is now available for download. This new version adds support for NVIDIA PhysX on GeForce 9800 GTX, GeForce GTX 280, and GeForce GTX 260 GPUs, including SLI configurations. The new system software is now also automatically included in the NVIDIA GeForce driver package as of version 177.39.

You can download NVIDIA PhysX 8.06.12 HERE.

Release Highlights:

  • Adds support for NVIDIA PhysX on GeForce 9800 GTX, GeForce GTX 280, and GeForce GTX 260 GPUs, including SLI configurations.
  • Experience GPU PhysX acceleration today by downloading the Unreal Tournament 3 PhysX Mod Pack.
  • Supports AGEIA PhysX processors and software runtimes (no change to PPU support).
  • Supports the following PhysX runtime engines: 2.8.1, 2.8.0, 2.7.4, 2.7.3, 2.7.2, 2.7.1, 2.7.0, 2.6.4, 2.6.3, 2.6.2, 2.6.1, 2.6.0, 2.5.1, 2.5.0, 2.4.4, 2.4.1, 2.4.0, 2.3.3, 2.3.2, 2.3.1
  • Includes the latest PhysX runtimes used in the latest game titles.
  • Developers: PhysX SDK 2.7.3 is required GeForce PhysX acceleration via CUDA 2.0.

NVIDIA’s PhysX: Performance and Status Report

Be the first to comment - What do you think?  Posted by JeGX - at 09:54

Categories: Graphics Cards, NVIDIA PhysX   Tags: , , ,

PhysX is getting a lot of attention right now, but the reasons vary wildly. Since we, at Techgage, haven’t taken a look at the technology in a while, this article’s goal is to see where things stand. We’ll also be taking an in-depth look at GPU PhysX performance, using both 3DMark Vantage and UT III.

Read the complete article HERE.


[English]PhysX on GeForce using CUDA[/English][French]PhysX sur GeForce avec CUDA[/French]

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/14 at 14:29

Categories: NVIDIA CUDA, NVIDIA PhysX   Tags: , , , , , ,

[English]
The implementation of PhysX has been done using CUDA. Thanks to CUDA, NVIDIA driver team has quickly converted Ageia’s PhysX functions. All GeForce 8, 9 and GTX200 will be PhysX compliant. However, one thing won’t be GPU-accelerated: rigid bodies. According to Manju Hedge, former Ageia’s CEO, GeForce 8/9/GTX200 are more powerful and faster than the current PhysX PPU.

Read the complete article HERE (french).
[/English]
[French]
L’implémentation a été faite grâce à CUDA (extension du C pour exploiter le GPU comme unité de calcul) qui a permis une conversion rapide de l’API qui devient ainsi compatible avec toutes les GeForce 8 et 9 ainsi qu’avec les futures GeForce GTX 200. D’entrée de jeu, les GeForce GTX 260 et 280, et leurs prédécesseurs, devraient donc être compatibles avec le subset de l’API PhysX global, comme l’est le PPU, avec une différence cependant: le portage des rigid bodies n’a pas encore été effectué et cette fonctionnalité ne pourra donc pas, pour le moment du moins, être accélérée par le GPU. Selon Manju Hedge, ancien CEO d’Ageia, les GeForce 8 et 9 haut de gamme (et bien évidemment les futures GeForce GTX 200) sont nettement plus véloces que le processeur PhysX.

Lire l’article complet ICI.
[/French]