Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘nurien’


Hybrid PhysX Patch 1.03 With Reverse Gravity Timebomb Fix

12 comments - What do you think?  Posted by JeGX - 2010/04/22 at 11:26

Categories: FluidMark, NVIDIA PhysX   Tags: , , , , , ,

PhysX FluidMark showing the timebomb reverse gravity
PhysX FluidMark showing the timebomb reverse gravity


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PhysX Performance with GeForce

1 comment - What do you think?  Posted by JeGX - 2008/08/06 at 18:39

Categories: Graphics Cards, NVIDIA PhysX, PhysX   Tags: , , , , , , , , , , ,


FiringSquad takes a look at PhysX performance with GeForce 8/9/GTX200 based graphics cards by testing several games that support PhysX (Unreal Tournament, Warmonger, NKZ, Nurien). The first conclusion is that PhysX is really accelerated on GeForce and the difference between CPU PhysX and GPU PhysX is notable:


To do the tests, FiringSquad has used a modified version of NVIDIA Forceware 177.79. But no indication is given about the modifications on that driver.
They also used the NVIDIA PhysX driver 8.07.18.

SLI PhysX performance is also analyzed but for SLI brings so much power that the tests are CPU-bound. Anyway, SLI PhysX rocks!


Read the complete article here: PhysX Performance with GeForce.

More news about PhysX: PhysX News at Geeks3D.