Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘nurbs’


Moi V 2.0 Released

1 comment - What do you think?  Posted by JeGX - 2008/07/07 at 09:02

Categories: 3D, Modeling   Tags: , , , , , , , ,

Moi (Moment of Inspiration) version 2.0 beta, a new 3D modeling software for designers and CG artists has been released. MoI’s sleek intuitive UI blends a fluid easy workflow with powerful tools, making it the perfect choice for someone who has been frustrated with the complexity of existing tools. MoI is also a fantastic complementary 3d tool for a polygon-based artist since its CAD toolset and advanced boolean functions enable extremely rapid creation of mechanical or man-made type hard surface 3d models. The icing on the cake is MoI’s unique polygon mesh export that generates exceptionally clean and crisp N-Gon polygon meshes from NURBS 3d models.

MoI homepage: http://moi3d.com


[via]