Posts Tagged ‘normal map’

[Download] Free Photorealistic Bark Textures Pack for Real Time 3D

Resource - 2D Texture - Nature - Bark


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2 comments - What do you think?  Posted by JeGX - November 1, 2009 at 10:43 am

Categories: Nature   Tags: , , , , , , , , , , ,

[GeeXLab] A Simple Way to Show Your Blender Models in Real Time 3D

GeeXLab - Blender model


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3 comments - What do you think?  Posted by JeGX - October 12, 2009 at 3:29 pm

Categories: Articles, Blender, GeeXLab   Tags: , , , , , , ,

ShaderMap 1.1 – 3D Map Conversion Tool

ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!

Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.

Be the first to comment - What do you think?  Posted by JeGX - September 19, 2008 at 9:21 am

Categories: 3D, Game Development   Tags: , , , , , , , ,

ShaderMap

ShaderMap CL is a free command-line tool for converting textures and photos to normal maps, height maps, specular, and dudv maps. It is useful to convert large sets of textures using Windows batch scripts. ShaderMap CL is free for non-commercial use. A commercial version is available for $19.95 and includes a graphical user interface and version updates.


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Be the first to comment - What do you think?  Posted by JeGX - May 30, 2008 at 8:56 pm

Categories: 3D   Tags: , , , , , ,