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Billboarding in the Vertex Shader (GLSL)
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Vertex Shader (GLSL)
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Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
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Posts Tagged ‘nazca’


Demoscene: Nazca by cocoon

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/22 at 10:59

Categories: Demoscene   Tags: , , , , ,

Demo released at Intel Demo Competition 2008. Ranked: 3rd. Nazca is a Direct3D 9 demo and needs a pixel shader 3.0 graphics card. The sound system uses Fmod.

PouetLink: www.pouet.net/prod.php?which=50865
Cocoon website: cocoon.planet-d.net