FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘natural motion’


NVIDIA to partner with NaturalMotion to pair PhysX with Morpheme

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/29 at 10:16

Categories: NVIDIA PhysX   Tags: , , ,

Following Nvidia’s acquisition of PhysX developer Ageia, the company is set to announce a partnership with NaturalMotion that will pair the PhysX physics engine with NaturalMotion’s Morpheme animation engine, starting from the Morpheme 2.0 release, currently planned for August of this year.

Read full article HERE.


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