Optimizing OpenGL Texture Transferts
Categories: OpenGL, Programming Tags: multithreading, opengl, pbo, synchronization, texture, transfert, upload

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Qt 4.8.0 Released with Multithreaded OpenGL support
Categories: SDK Tags: framework, multithreading, opengl, qt, threaded, user interface

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AOGenMark 1.3.0: Simple Multi-Core CPU Benchmark
Categories: AOGenMark, Benchmarks Tags: aogenmark, benchmark, cpu, multi core, multicore, multithread, multithreading

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[PhysX FluidMark] How to Get your Multi-core CPU Busy at 100% ?
Categories: FluidMark, GPU Computing, NVIDIA PhysX Tags: cpu, fluid, fluidmark, multi core, multicore, multithreading, physics, physx, simulation

Core i7 with all cores busy at 100% with PhysX FluidMark
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[Game Engine] Multi-Threading Programming Resources
Categories: Articles, Game Development Tags: Amdahl, deadlock, free step, game engine, lock step, multi core, multithreaded, multithreading, Programming, race condition, Stackless Python, synchronization, Threading Building Blocks

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Ticker Tape: Multi-Core 3D Particle System Demo
Categories: Game Development, tech demo Tags: cpu, direct3d 10, multi core, multithreading, particle system, tbb, tech demo, Threading Building Blocks

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[PREVIEW] Multi-Core CPU PhysX on a Quad-Core CPU
Categories: NVIDIA PhysX Tags: cpu, multi core, multithreading, physx, quad-core

Multi-core CPU in PhysX in action on an Intel X9650…
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