ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
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GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
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FurMark, GPU stress test
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GPU Caps Viewer 1.21.1
 
GPU Shark
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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
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Posts Tagged ‘multithreaded rendering’


OpenGL 3 And DirectX 11: API War will Not Take Place

1 comment - What do you think?  Posted by JeGX - 2008/09/08 at 10:25

Categories: Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,


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New Features of DirectX 11 Explaned

1 comment - What do you think?  Posted by JeGX - 2008/08/17 at 22:56

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , , , , , , , , ,


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DirectX 11 to be discussed in just weeks!

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/10 at 10:38

Categories: Microsoft DirectX, Programming   Tags: , , , , , , ,

Microsoft will start talking about DirectX 11 in less than two weeks. his conference takes place on the 22 and 23 July in Seattle, Washington.

The big feature of DirectX 11 is tessellation / displacement while we also heard that multithreaded rendering and compute shaders are part of it. DirectX 11 also brings shader model 5.0 but we don’t know many details about it.

It looks like DirectX 11 will stick to rasterization as there is no any mentioning of Ray tracing support.

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