FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘multicore’


FluidMark 1.5.0 PhysX Benchmark Updated with GeForce GTX 680 Support

10 comments - What do you think?  Posted by JeGX - 2012/04/18 at 14:14

Categories: Benchmarks, FluidMark   Tags: , , , , , , , , , , ,

FluidMark 1.5.0 PhysX Benchmark

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FluidMark 1.4.0 PhysX Benchmark Released

22 comments - What do you think?  Posted by JeGX - 2011/11/08 at 14:20

Categories: FluidMark, NVIDIA PhysX   Tags: , , , , , , , ,

FluidMark 1.4.0 PhysX Benchmark, multicore CPU


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AOGenMark 1.3.0: Simple Multi-Core CPU Benchmark

27 comments - What do you think?  Posted by JeGX - 2011/05/13 at 18:39

Categories: AOGenMark, Benchmarks   Tags: , , , , , ,

AOGenMark


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[PhysX FluidMark] How to Get your Multi-core CPU Busy at 100% ?

3 comments - What do you think?  Posted by JeGX - 2010/05/26 at 13:43

Categories: FluidMark, GPU Computing, NVIDIA PhysX   Tags: , , , , , , , ,

Core i7 and 100% CPU usage
Core i7 with all cores busy at 100% with PhysX FluidMark


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