GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘multicore’


FluidMark 1.5.0 PhysX Benchmark Updated with GeForce GTX 680 Support

10 comments - What do you think?  Posted by JeGX - 2012/04/18 at 14:14

Categories: Benchmarks, FluidMark   Tags: , , , , , , , , , , ,

FluidMark 1.5.0 PhysX Benchmark

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FluidMark 1.4.0 PhysX Benchmark Released

22 comments - What do you think?  Posted by JeGX - 2011/11/08 at 14:20

Categories: FluidMark, NVIDIA PhysX   Tags: , , , , , , , ,

FluidMark 1.4.0 PhysX Benchmark, multicore CPU


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AOGenMark 1.3.0: Simple Multi-Core CPU Benchmark

27 comments - What do you think?  Posted by JeGX - 2011/05/13 at 18:39

Categories: AOGenMark, Benchmarks   Tags: , , , , , ,

AOGenMark


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[PhysX FluidMark] How to Get your Multi-core CPU Busy at 100% ?

3 comments - What do you think?  Posted by JeGX - 2010/05/26 at 13:43

Categories: FluidMark, GPU Computing, NVIDIA PhysX   Tags: , , , , , , , ,

Core i7 and 100% CPU usage
Core i7 with all cores busy at 100% with PhysX FluidMark


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