Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘multi-touch surface’


Microsoft’s Surface-like Sphere

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/29 at 13:17

Categories: Industry News   Tags: , ,

A new product from Microsoft Research. The Sphere comes from the same Microsoft Researchers that developed the Surface, aka “PlayTable”.




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