Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘multi-threading’


[GPU Tool] PhysX FluidMark 1.2.0 Available with Multi-Core CPU Support

29 comments - What do you think?  Posted by JeGX - 2010/05/21 at 15:37

Categories: FluidMark, NVIDIA PhysX   Tags: , , , , , , , ,

FluidMark 1.2.0 with multi-core CPU PhysX support


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Geeks3D Daily News Round-up (2008.12.23)

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/23 at 19:42

Categories: Industry News   Tags: , , , , , , , ,

Geeks3D Daily 3D News

“All 3D news you missed today in a single post!”

Today: Maya 2009, ForceWare 180.88 and 180.87, EVGA Precision 1.4.0, GeForce GTX 295 in Quad SLI, Glux 0.3.3, Irrlicht, AMD Overdrive 2.1.5, Multi-Threading.


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Smoke: Intel Game Tech-Demo to Show Off the Power of Multi-Cores CPUs

3 comments - What do you think?  Posted by JeGX - 2008/12/07 at 13:25

Categories: tech demo   Tags: , , , , , , ,

Smoke: Intel tech demo


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