FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘multi display’


Parallel Rendering on Multi-Display Systems

2 comments - What do you think?  Posted by JeGX - 2008/08/06 at 09:13

Categories: OpenGL, Programming   Tags: , , , ,

Here is a video showing various multi-view examples using the Equalizer parallel rendering framework:




I don’t know if it’s me, but on the wall display with 9 displays, it seems the parallel renderer is struggling…