FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘mobile’


NVIDIA Tegra K1 Mobile Processor with 192 CUDA Cores

10 comments - What do you think?  Posted by JeGX - 2014/01/06 at 11:59

Categories: Hardware   Tags: , , , , , , , ,

NVIDIA Tegra K1 192-core processor

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GPU Market Analysis: Quality of the OpenGL ES 2.0/3.0 Support Among Mobile GPUs

1 comment - What do you think?  Posted by JeGX - 2013/11/12 at 16:02

Categories: OpenGL   Tags: , , , , ,

OpenGL ES logo


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NVIDIA Kal-El Demos (E3 2011)

2 comments - What do you think?  Posted by JeGX - 2011/06/10 at 22:40

Categories: Hardware   Tags: , , , , , ,



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MSI Afterburner Arrives on Android Smartphones and Tablets

7 comments - What do you think?  Posted by JeGX - 2011/06/01 at 23:09

Categories: GPU Tools   Tags: , , , , , , , ,

MSI Afterburner on Android phone


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NVIDIA Project Kal-El: Glowball Demo

5 comments - What do you think?  Posted by JeGX - 2011/05/30 at 09:40

Categories: Hardware   Tags: , , , , , , , ,




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John Carmack Loves its iPhone

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/30 at 15:45

Categories: Programming, Video Games   Tags: , , , , , , ,

John Carmack loves his iPhone and wants to make a game for that device that would be a graphical tour de force (I like this kind of french expressions in english sentences). I guess, given the limited hardware features of the iPhone, Carmack likes this kind of challenge. So let’s prepare for the next accelerometer-controlled Doom-like…

Read more HERE, HERE and HERE.

Related links:
- Carmack says iPhone is “more powerful than a Nintendo DS and PSP combined”