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Posts Tagged ‘mipmap chain’


[TIPS] Mipmap Levels Debugging with a DDS Debug Texture

1 comment - What do you think?  Posted by JeGX - 2010/03/11 at 17:03

Categories: Game Development, GeeXLab, OpenGL, Tips   Tags: , , , , , , ,

DDS debug texture
DDS debug texture (available in the GeeXLab demo)

DDS debugging in GeeXLab
Mipmapping debugging in GeeXLab


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