New GPU Gems #2 Chapters Online
Categories: Books, Game Development, Microsoft DirectX, OpenGL Tags: 3d graphics, Books, game development, gamedev, gpu gems 2, gpu programming, Microsoft DirectX, opengl, shader

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HYDRA Engine – Multi-GPU Technology
Categories: Graphics Cards, Hardware Tags: chip, crossfire, directx, Equalizer, gpu scaling, Hardware, HYDRA engine, Lucid, LucidLogix, Microsoft DirectX, parallel rendering, sli, software

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NVIDIA SDK 10.5: New OpenGL and Direct3D Samples
Categories: Game Development, Microsoft DirectX, OpenGL, SDK Tags: 3d graphics programming, game development, gamedev, geforce 8 series, instancing, Microsoft DirectX, nvidia sdk, opengl, screen-space ambient occlusion, ssao

Screen-Space Ambient Occlusion demo
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New Features of DirectX 11 Explaned
Categories: Game Development, Microsoft DirectX, Programming Tags: 3d graphics programming, bc6, bc7, directx 11, domain shader, game development, gamedev, hull shader, Microsoft DirectX, multithreaded rendering, shader model 5.0, tessellator, texture compression

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Interior mapping Direct3D 10.1 Demo
Categories: Microsoft DirectX, Programming Tags: 3d graphics programming, demo, directx 10.1, game development, interior mapping, Microsoft DirectX, pixel shader, real time shader
Humus has released a new Direct3D demo. Interior mapping is a technique that renders the interior of buildings without requiring additional geometry. Everything is done in the pixel shader. The advantage is that when you’re rendering large cities you can draw all those buildings as simple boxes. This demo requires DirectX 10.1 and Windows Vista SP1.
Source Code and binaries: Interior Mapping Demo

-source-
Update – 2008.08.17
Demo has been updated with around 80% of performance boost.
NVIDIA Gamefest Presentation Slides Now Online
Categories: Game Development, Microsoft DirectX Tags: 3d graphics programming, directx 11, displaced subdivision surface, game development, game technology, gamedev, gamefest, Microsoft DirectX, tesselation

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3D Graphics Programming with Intel’s Larrabee
Categories: Hardware, Microsoft DirectX, OpenGL, Programming Tags: 3d graphics programming, architecture, c++, console, intel, larrabee, Microsoft DirectX, opengl, software renderer, video game

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NeoAxis Engine 0.57
Categories: 3D Engines, SDK Tags: 3d engine, game development, graphics programming, Microsoft DirectX, NeoAxis, ogre, ogre 3d, opengl, physx

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FX Composer 2.5 Available!
Categories: 3D, Microsoft DirectX, OpenGL, Programming Tags: development, fx composer, fxc, glsl, graphics programming, hlsl, Microsoft DirectX, opengl, shader
FX Composer 2.5, the latest version of NVIDIA’s powerful shader development environment, has been released.
FX Composer supports DirectX, OpenGL, HLSL, Collada FX, and CgFX, as well as the .fbx, .x, .3ds, .obj, and .dae file formats for importing geometry.

Version 2.5 adds:
* DirectX 10 support, including geometry shaders and stream out
* Particle Systems
* Visual Styles
* Major User Interface Improvements
* Remote Control over TCP/IP
* Support for the NVIDIA Shader Debugger
* New Sample Projects
You can download FXC HERE – exe (221Mb).
NVIDIA PerfHUD 6.0 Final Release Now Available!
Categories: 3D, Game Development, Microsoft DirectX Tags: game development, gamedev, graphics programming, Microsoft DirectX, perfhud, performance analysis
NVIDIA PerfHUD is a powerful real-time performance analysis tool for Direct3D applications, and it is widely used by the world’s best game developers.
More info at NVIDIA PerfHUD homepage
PerfKit 6.0 New Feature Highlights:
* No longer requires an instrumented driver on Vista!
* Supports GeForce 8 and 9 GPUs
* SLI Support
* Texture Visualization and Overrides
* API Call List
* Dependency View
* New CPU/GPU Timing graph
NVIDIA ShaderPerf 2
Categories: Microsoft DirectX, OpenGL, Programming Tags: cg, fragment program, game development, gamedev, glsl, graphics programming, hlsl, Microsoft DirectX, pixel shader, profiling, shaderperf, vertex program, vertex shader
NVIDIA ShaderPerf is a command-line shader profiling utility and C API that reports detailed shader performance metrics for a wide range of GPUs.
ShaderPerf wokrs with GLSL vertex and fragment programs, HLSL vertex and pixel shaders and Cg shaders.
ShaderPerf 2.0 includes several new features:
* GeForce 8 series support
* Pixel Shader Differencing
* Vertex Shader Analysis
ShaderPerf outputs the following for any shader that you analyze:
* Cycle count
* Register usage
* Driver-optimized shader instruction list
* Vertex and pixel throughput estimates
More information and download HERE.
DirectX SDK June 2008
Categories: Microsoft DirectX, SDK Tags: 3d engine, directx sdk, game development, graphics programming, Microsoft DirectX

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NVIDIA PerfHUD 6 Beta 2
Categories: Microsoft DirectX, Programming Tags: analysis tool, game development, gamedev, graphics programming, Microsoft DirectX, NVIDIA, perfhud

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PerfHUD 6.0 Beta
Categories: Microsoft DirectX, Programming, Utilities Tags: Microsoft DirectX, perfhud

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The Aim of DirectX and OpenGL
Categories: Microsoft DirectX, OpenGL Tags: directx, gamedev, Microsoft DirectX, opengl, Programming


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