GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘Microsoft DirectX’


New GPU Gems #2 Chapters Online

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/20 at 10:21

Categories: Books, Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , , , ,


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HYDRA Engine – Multi-GPU Technology

3 comments - What do you think?  Posted by JeGX - 2008/08/19 at 16:22

Categories: Graphics Cards, Hardware   Tags: , , , , , , , , , , , ,


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NVIDIA SDK 10.5: New OpenGL and Direct3D Samples

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/18 at 09:52

Categories: Game Development, Microsoft DirectX, OpenGL, SDK   Tags: , , , , , , , , ,


Screen-Space Ambient Occlusion demo


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New Features of DirectX 11 Explaned

1 comment - What do you think?  Posted by JeGX - 2008/08/17 at 22:56

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , , , , , , , , ,


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Interior mapping Direct3D 10.1 Demo

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 11:39

Categories: Microsoft DirectX, Programming   Tags: , , , , , , ,

Humus has released a new Direct3D demo. Interior mapping is a technique that renders the interior of buildings without requiring additional geometry. Everything is done in the pixel shader. The advantage is that when you’re rendering large cities you can draw all those buildings as simple boxes. This demo requires DirectX 10.1 and Windows Vista SP1.

Source Code and binaries: Interior Mapping Demo


-source-

Update – 2008.08.17
Demo has been updated with around 80% of performance boost.


NVIDIA Gamefest Presentation Slides Now Online

1 comment - What do you think?  Posted by JeGX - 2008/08/07 at 09:41

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,


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3D Graphics Programming with Intel’s Larrabee

1 comment - What do you think?  Posted by JeGX - 2008/08/06 at 09:52

Categories: Hardware, Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , , ,


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NeoAxis Engine 0.57

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/01 at 17:22

Categories: 3D Engines, SDK   Tags: , , , , , , , ,


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FX Composer 2.5 Available!

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/03 at 15:55

Categories: 3D, Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , ,

FX Composer 2.5, the latest version of NVIDIA’s powerful shader development environment, has been released.

FX Composer supports DirectX, OpenGL, HLSL, Collada FX, and CgFX, as well as the .fbx, .x, .3ds, .obj, and .dae file formats for importing geometry.

Version 2.5 adds:
* DirectX 10 support, including geometry shaders and stream out
* Particle Systems
* Visual Styles
* Major User Interface Improvements
* Remote Control over TCP/IP
* Support for the NVIDIA Shader Debugger
* New Sample Projects

You can download FXC HERE – exe (221Mb).


NVIDIA PerfHUD 6.0 Final Release Now Available!

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/27 at 09:08

Categories: 3D, Game Development, Microsoft DirectX   Tags: , , , , ,

NVIDIA PerfHUD is a powerful real-time performance analysis tool for Direct3D applications, and it is widely used by the world’s best game developers.

More info at NVIDIA PerfHUD homepage

PerfKit 6.0 New Feature Highlights:
* No longer requires an instrumented driver on Vista!
* Supports GeForce 8 and 9 GPUs
* SLI Support
* Texture Visualization and Overrides
* API Call List
* Dependency View
* New CPU/GPU Timing graph


NVIDIA ShaderPerf 2

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/19 at 08:45

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , , , , , ,

NVIDIA ShaderPerf is a command-line shader profiling utility and C API that reports detailed shader performance metrics for a wide range of GPUs.

ShaderPerf wokrs with GLSL vertex and fragment programs, HLSL vertex and pixel shaders and Cg shaders.

ShaderPerf 2.0 includes several new features:
* GeForce 8 series support
* Pixel Shader Differencing
* Vertex Shader Analysis

ShaderPerf outputs the following for any shader that you analyze:
* Cycle count
* Register usage
* Driver-optimized shader instruction list
* Vertex and pixel throughput estimates

More information and download HERE.

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DirectX SDK June 2008

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/10 at 09:22

Categories: Microsoft DirectX, SDK   Tags: , , , ,


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NVIDIA PerfHUD 6 Beta 2

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/05 at 08:59

Categories: Microsoft DirectX, Programming   Tags: , , , , , ,


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PerfHUD 6.0 Beta

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/16 at 15:09

Categories: Microsoft DirectX, Programming, Utilities   Tags: ,


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The Aim of DirectX and OpenGL

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/15 at 11:48

Categories: Microsoft DirectX, OpenGL   Tags: , , , ,


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