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Posts Tagged ‘Microsoft DirectX’


Unigine Tropics Demo 1.1

6 comments - What do you think?  Posted by JeGX - 2008/10/31 at 11:13

Categories: 3D Engines, Game Development, tech demo   Tags: , , , , , ,

Unigine Tropics Demo


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GPU ShaderAnalyzer 1.47: Profile Direct3D and OpenGL Shaders

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/30 at 11:53

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

GPU Shader Analyzer


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Other Weekly News In Brief

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/10 at 21:46

Categories: Industry News   Tags: , , , , , , , , ,

Graphics Cards:

Other Hardware:

Programming:

Softwares:

Misc:


NeoAxis Game Engine 0.58

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/09 at 13:59

Categories: 3D Engines, Game Development, SDK   Tags: , , , , , , ,


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FRAPS 2.9.6

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/03 at 09:36

Categories: 3D, GPU Tools   Tags: , , , , , , , , ,

The new release of FRAPS is out. For those that live in a cavern, FRAPS is a Windows application that makes it possible to benchmark and screen-capture (image or video) Direct3D or OpenGL applications. FRAPS is used in many graphics cards reviews.

Fraps 2.9.6 is available here: Fraps DOWNLOAD.


Changelog 2.9.6:
– Fixed games such as Stalker not being detected in 2.9.5
– Fixed video capture corruption in FSX on multi monitor setups
– Fixed codec crashes in large projects
– Fixed Fraps not starting with Windows when running on battery power
– Fixed Fraps closing when switching to battery power
– Fixed OpenGL video capture not recording correct viewport in some applications
– Fixed sound sync when recording started while rendering paused


3D Engine: Irrlicht 1.4.2 Available

1 comment - What do you think?  Posted by JeGX - 2008/09/25 at 11:12

Categories: 3D Engines, Game Development, SDK   Tags: , , , , , ,


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Demoscene: Nazca by cocoon

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/22 at 10:59

Categories: Demoscene   Tags: , , , , ,

Demo released at Intel Demo Competition 2008. Ranked: 3rd. Nazca is a Direct3D 9 demo and needs a pixel shader 3.0 graphics card. The sound system uses Fmod.

PouetLink: www.pouet.net/prod.php?which=50865
Cocoon website: cocoon.planet-d.net


FastPictureViewer – Ultra Fast Image Viewer

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/16 at 10:10

Categories: Utilities   Tags: , , , , , ,

Need a very fast image viewer? Just try FastPictureViewer. FastPictureViewer helps you work faster by taking advantage, when available, of the power of multicore processors and the speed of DirectX (Direct3D) graphic accelerators, all working in concert to speed up viewing experience to unprecedented levels.


Next-Gen Rendering of Subdivision Surfaces – Tesselation

1 comment - What do you think?  Posted by JeGX - 2008/09/12 at 10:10

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , , ,


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Fraps 2.9.5 Released – Video Capture and Benchmarking Tool

Be the first to comment - What do you think?  Posted by JeGX - at 10:05

Categories: 3D, GPU Tools   Tags: , , , , , , ,

Aaahh at last, a new version of Fraps is available. Fraps is a Windows application that makes it possible to benchmark and screen-capture (image or video) Direct3D or OpenGL applications.

You can download Fraps here: Fraps 2.9.5


Fraps 2.9.5 Changelog:

  • Added Stereo & Multichannel recording options for Direct Stream audio in Vista
  • Added support for many DDRAW games running in windowed mode
  • Added support for games that use multiple swapchains in D3D9
  • Added large size icon for Vista
  • Fixed slow video capture speeds recording many older DDRAW games
  • Fixed capture crash for DDRAW games in XP SP3
  • Fixed misaligned audio with Vista Direct Stream when sound was silent
  • Fixed 64-bit OpenGL apps not being detected
  • Fixed long delay starting video capture on some Vista configurations
  • Fixed crash in Fraps if video capture key pressed quickly in succession
  • Fixed Fraps exit dialog appearing at random intervals
  • Fixed “This program might not have installed correctly” error in Vista
  • Fixed corrupted volume slider in Vista when Fraps loaded
  • Fixed scrambled colors when recording in 8-bit and 16-bit from some older games
  • Fixed crash loading levels in Wolfenstein: Enemy Territory

OpenGL 3 And DirectX 11: API War will Not Take Place

1 comment - What do you think?  Posted by JeGX - 2008/09/08 at 10:25

Categories: Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,


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Unigine Tropic Tech Demo and Benchmark in OpenGL and Direct3D

3 comments - What do you think?  Posted by JeGX - 2008/09/05 at 10:08

Categories: 3D Engines, tech demo   Tags: , , , , , ,


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Patch Tesselation Demo: How to Render Million-Triangles Meshes

3 comments - What do you think?  Posted by JeGX - 2008/09/04 at 14:00

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , ,


QAS (Quadratic Approximation Subdivision) Direct3D Demo


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NVScene 2008: Stargazer by Orb and Andromeda (DEMO)

1 comment - What do you think?  Posted by JeGX - 2008/08/30 at 12:24

Categories: Demoscene   Tags: , , , , ,

This demo has been released at NVScene 2008. This is a Direct3D 9 demo.

PouetLink: www.pouet.net/prod.php?which=51438.

For high-resolution screenshots, I created a topic here: [DEMO] Stargazer by Orb and Andromeda @ oZone3D.Net Forums.


Edge Detection with Direct3D 10 With Geometry Shaders

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/28 at 11:30

Categories: Microsoft DirectX   Tags: , , , , , , ,


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