AMD Tootle 2.3 Mesh Optimization Library
Categories: Game Development, GPU Tools, SDK Tags: AMD, library, mesh, optimization, prefetch, sdk, tootle, triangle, vertex

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OpenCTM 1.0.2: Compressed 3D Meshes SDK Available
Categories: SDK Tags: compression, mesh, openctm, sdk

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OpenCTM: Open File Format for Compressed 3D Meshes
Categories: SDK Tags: compression, game development, mesh, openctm, sdk

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MeshLab 1.2.1: 3D Mesh Processing Utility
Categories: 3D Tags: 3d, 3D scanning, ambient occlusion, editing, mesh, meshlab, processing

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Google O3D API: How To Change The Polygon Rendering Mode
Categories: Google O3D, Tutorial Tags: google, mesh, o3d, point, polygon rendering mode, real time 3d, solid, wireframe
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AMD GPU Tesselation SDK
Categories: Game Development, GPU Tags: AMD, game development, gpu, mesh, Programming, shader, terrain rendering, tesselation


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Moi V 2.0 Released
Categories: 3D, Modeling Tags: 3d, 3d model, mesh, Modeling, MoI, moment of inspiration, n-gon, nurbs, polygon
Moi (Moment of Inspiration) version 2.0 beta, a new 3D modeling software for designers and CG artists has been released. MoI’s sleek intuitive UI blends a fluid easy workflow with powerful tools, making it the perfect choice for someone who has been frustrated with the complexity of existing tools. MoI is also a fantastic complementary 3d tool for a polygon-based artist since its CAD toolset and advanced boolean functions enable extremely rapid creation of mechanical or man-made type hard surface 3d models. The icing on the cake is MoI’s unique polygon mesh export that generates exceptionally clean and crisp N-Gon polygon meshes from NURBS 3d models.
MoI homepage: http://moi3d.com

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