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Posts Tagged ‘medusa’


NVIDIA Demo Team Secrets: Medusa Making Of

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/16 at 10:14

Categories: Game Development, Programming   Tags: , , , , , , , , ,

This presentation (134-page) covers the details behind the creation of the NVIDIA Medusa demo.


How to run NVIDIA’s Medusa demo on ATI graphic cards

1 comment - What do you think?  Posted by JeGX - 2008/07/05 at 20:30

Categories: tech demo   Tags: , , , , , ,

Tommti-System has released a patch that allows ATI users to run the NVIDIA Medusa demo(GT200) on Radeon-based graphics cards.

Applying the patch
* download the Medusa demo and install it.
* download the patch on Tommti-System and copy the patcher.exe into Medusa\bin directory
* run patcher.exe – Medusa.exe and MedusaLoading.exe will be patched and backed up
* now you only new a nvcpl.dll file from a nvidia driver and copy the nvcpl.dll into Medusa\bin

Getting the nvcpl.dll
* download an nvidia driver (You can check the 175.80 leaked driver here)
* extract all files
* open a command promt and go to the extraction directory
* run expand nvcpl.dl_ nvcpl.dll from the command line
* now you have a nvcpl.dll in the exctraction directory, copy it to Medusa\bin

More info about Medusa tech demo HERE.

-source-


NVIDIA Tech Demo Download: Medusa

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/18 at 08:29

Categories: tech demo   Tags: , , , ,

The Medusa demo is a NVIDIA’s interpretation of the legendary snake-headed woman who’s venemous gaze turned her victims to stone. You’ll see we’ve taken a few liberties on this mythological tale.

Links:
Medusa Homepage
Medusa Download – 239 MB

Key Features:

  • Full cinematic short story rendered in real time featuring multiple characters in a complex environment.
  • Emotional character facial animation implemented with “texture buffers” allowing for unlimited blend shape combinations.
  • Realistic character rendering with multiple passes for shadows, skin shading, depth and color accelerated with “stream out”.
  • Dynamic stone “grows” through the generation of geometry on the GPU using “geometry shaders”.

NVIDIA GT200 Tech Demo: Medusa

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/12 at 20:54

Categories: tech demo   Tags: , , ,

The chinese site it168 published some high-resolution screenshots of NVIDIA’s new GT200 Medusa tech demo:


[via]