GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘mathematics’


Mathematics at Pixar

2 comments - What do you think?  Posted by JeGX - 2012/12/23 at 16:16

Categories: Digital Art, Programming   Tags: , , ,



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jReality: 3D Visualization Library with OpenGL and GLSL Support

2 comments - What do you think?  Posted by Dr. Goulu - 2010/06/02 at 14:38

Categories: 3D, OpenGL, SDK   Tags: , , , , , ,

jReality


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GLM 0.9.0.0: Mathematics Library for 3D Programming

3 comments - What do you think?  Posted by JeGX - 2010/05/28 at 09:25

Categories: Game Development, OpenGL   Tags: , , , ,

GLM - OpenGL Mathematics


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Math Library for Game Development

3 comments - What do you think?  Posted by JeGX - 2009/03/10 at 12:16

Categories: Game Development, Programming   Tags: , , , , , , ,

Math library


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GLM 0.8.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/24 at 10:11

Categories: Game Development   Tags: , , , , , ,

GLM


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Zhu3D: An interactive OpenGL Mathematical Function Viewer

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/08 at 09:31

Categories: OpenGL, Softwares   Tags: , , , , ,

Zhu3D is an interactive OpenGL-based mathematical function viewer. You can visualize functions, parametric systems and isosurfaces. The viewer supports special effects like animation, morphing, transparency, textures, fog and motion blur.

Zhu3D runs under Linux/Unix, Windows XP-Vista and Mac OS X (the graphical user interface – GUI – uses Qt) and supports different CPU’s as well as different API’s like KDE, Gnome or Motiv. Isosurface calculation currently supports up to 16 CPU-threads.

Homepage: sourceforge.net/projects/zhu3d/

Ok that sounds good. So let’s try it:

Zhu3D - OpenGL Mathematical Function Viewer


Ooops… c’mon Zhu3D, you don’t recognize an OpenGL system like mine, this is a joke! Doesn’t matter. Let’s see the next:

Zhu3D - OpenGL Mathematical Function Viewer

Zhu3D - OpenGL Mathematical Function Viewer


Ah it’s better. Many samples are provided and you can changer the rendering mode (wireframe, solid, point). And for developers, full source code is packed into the archive. Cool!

[via]


GLM 0.7.6 released

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 11:15

Categories: Game Development, Programming   Tags: , , , , ,

GLM, an mathematics library for 3D applications based on OpenGL Shading Language (GLSL), has been updated with C++ conformance to make it build with g++ and Visual C++ with strict conformance options.

More information and download: GLM 0.7.6 @ G-Truc Creation forum