GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers

Posts Tagged ‘math library’


GLM 0.7.5

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/10 at 10:41

Categories: Programming   Tags: , , ,

GLM is a header only C++ math library based on GLSL specification so that if you know how to use GLSL, you know how to use GLSL types and functions: They are the same, same behaviors, same rules. Mostly all GLSL specification have been implemented except texture related issues.

GLM handle all vector and matrix types, GLSL conversions, swizzle operators, the math function library, etc… Beyond the GLSL features an extension system based on GLSL extension system is available. It provides to GLM lot of features like quaternion, matrix transformations, splines, intersections, number precisions, euler angles and various useful functions.

More information and download HERE.

Discuss about GLM in G-Truc Creation’s forum HERE.

-source-