GL-Z: OpenGL Information Utility for Windows, Linux and OS X
GL-Z 0.1.0
 
GLSL 4×4 Matrix Fields
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FurMark, GPU stress test
FurMark 1.15.0
 
GPU Caps Viewer
GPU Caps Viewer 1.22.0
 
GLSL Hacker - Pixel hacking with GLSL, Lua and Python on Windows, Linux and Mac OS X
GLSL Hacker 0.8.0
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OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor

Posts Tagged ‘math library’


GLM 0.7.5

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/10 at 10:41

Categories: Programming   Tags: , , ,

GLM is a header only C++ math library based on GLSL specification so that if you know how to use GLSL, you know how to use GLSL types and functions: They are the same, same behaviors, same rules. Mostly all GLSL specification have been implemented except texture related issues.

GLM handle all vector and matrix types, GLSL conversions, swizzle operators, the math function library, etc… Beyond the GLSL features an extension system based on GLSL extension system is available. It provides to GLM lot of features like quaternion, matrix transformations, splines, intersections, number precisions, euler angles and various useful functions.

More information and download HERE.

Discuss about GLM in G-Truc Creation’s forum HERE.

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