GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers

Posts Tagged ‘Mark Kilgard’


Why OpenGL is Superior to Direct3D?

29 comments - What do you think?  Posted by JeGX - 2010/08/25 at 15:44

Categories: Articles, Microsoft DirectX, OpenGL, Programming   Tags: , , , , , ,

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DirectX - Direct3D


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