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Billboarding in the Vertex Shader (GLSL)
Vertex Shader (GLSL)
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Posts Tagged ‘mandelkern’

[Demoscene] Mandelkern: Direct3D Mandelbulb in 1k!

14 comments - What do you think?  Posted by JeGX - 2010/05/13 at 21:55

Categories: Demoscene   Tags: , , , , , , ,

Mandelkern: Direct3D Mandelbulb in 1k

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