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Particle Billboarding with the Geometry Shader (GLSL)
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Billboarding in the Vertex Shader (GLSL)
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Vertex Shader (GLSL)
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GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
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Posts Tagged ‘mandelbulb’


[Demoscene] 38644: Mandelbulb in 1024 Bytes (OpenGL/GLSL)

3 comments - What do you think?  Posted by JeGX - 2010/11/26 at 18:16

Categories: Demoscene, OpenGL   Tags: , , , , , , ,

38644: Mandelbulb in 1K (OpenGL/GLSL)


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Mandelbulber 0.60: Multi-core CPU Fractal Generator

4 comments - What do you think?  Posted by Dr. Goulu - 2010/05/31 at 10:22

Categories: 3D   Tags: , , , , ,




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Exploration of the Real 3D Mandelbrot Fractal

2 comments - What do you think?  Posted by JeGX - 2009/11/16 at 23:26

Categories: Digital Art, Programming   Tags: , , ,

3D Mandelbrot Fractal


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