FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘mandelbulb’


[Demoscene] 38644: Mandelbulb in 1024 Bytes (OpenGL/GLSL)

3 comments - What do you think?  Posted by JeGX - 2010/11/26 at 18:16

Categories: Demoscene, OpenGL   Tags: , , , , , , ,

38644: Mandelbulb in 1K (OpenGL/GLSL)


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Mandelbulber 0.60: Multi-core CPU Fractal Generator

4 comments - What do you think?  Posted by Dr. Goulu - 2010/05/31 at 10:22

Categories: 3D   Tags: , , , , ,




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Exploration of the Real 3D Mandelbrot Fractal

2 comments - What do you think?  Posted by JeGX - 2009/11/16 at 23:26

Categories: Digital Art, Programming   Tags: , , ,

3D Mandelbrot Fractal


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