FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘mandelbrot’


Deep Mandelbrot Set Zoom Animation

5 comments - What do you think?  Posted by JeGX - 2011/12/05 at 11:31

Categories: SFX and Animation   Tags: , , ,




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How to Create a 1k Mandelbrot Demo in OpenGL / C++ with Source Code

3 comments - What do you think?  Posted by JeGX - 2011/02/14 at 22:48

Categories: Demoscene, OpenGL, Programming   Tags: , , , , , ,

Mandelbrot 1k Demo in OpenGL


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PS3 Realtime Mandelbrot Fractal Explorer

4 comments - What do you think?  Posted by JeGX - 2011/02/01 at 14:15

Categories: Demoscene   Tags: , , , , , , , , , ,




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[Demoscene] 38644: Mandelbulb in 1024 Bytes (OpenGL/GLSL)

3 comments - What do you think?  Posted by JeGX - 2010/11/26 at 18:16

Categories: Demoscene, OpenGL   Tags: , , , , , , ,

38644: Mandelbulb in 1K (OpenGL/GLSL)


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Benoît Mandelbrot Died Last Thursday at 85

2 comments - What do you think?  Posted by JeGX - 2010/10/18 at 09:15

Categories: Digital Art, Geek Life, Programming   Tags: , , ,

Benoît Mandelbrot

Benoît Mandelbrot talking about fractals


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[Demoscene] Mandelkern: Direct3D Mandelbulb in 1k!

14 comments - What do you think?  Posted by JeGX - 2010/05/13 at 21:55

Categories: Demoscene   Tags: , , , , , , ,

Mandelkern: Direct3D Mandelbulb in 1k


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Do You Know the Mandelbox Fractal?

5 comments - What do you think?  Posted by JeGX - 2010/04/27 at 10:18

Categories: Digital Art, Programming   Tags: , ,




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DX11 DirectCompute Buddhabrot Demo

1 comment - What do you think?  Posted by JeGX - 2010/03/30 at 20:58

Categories: GPU Computing, Microsoft DirectX, Programming   Tags: , , , , , ,

Direct3D 11 Buddhabrot Demo


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ASCII Art: Mandelbrot Fractal

3 comments - What do you think?  Posted by JeGX - 2009/11/27 at 20:49

Categories: Programming   Tags: , ,

Mandelbrot Set ASCII
Click to zoom in


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DX11 DirectCompute Demos: Waves and Fractals

Be the first to comment - What do you think?  Posted by JeGX - 2009/11/11 at 22:48

Categories: GPU Computing, Microsoft DirectX, Programming   Tags: , , , , , ,

DX 11 Direct Compute Demos
3D Waves Simulator


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Kümmel Mandelbrot Benchmark

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/27 at 10:52

Categories: Benchmarks   Tags: , , , ,

The aim of this program is to explore the possibilities of modern 32bit CPU’s how to speed up (without any loss of precision or non-exact calculation) the traditional Mandelbrot algorithm including also full support for multiple cores. The Mandelbrot algorithm is implemented with double precision floating point numbers. You will find 3 different in the archive file:

  • KMB_V0.53H-32b-MT_FPU…..: only standard FPU code is used for calculation
  • KMB_V0.53H-32b-MT_SSE2….: SSE2 tuned version almost best for all CPU’s
  • KMB_V0.53H-32b-MT_SSE2_PM.: SSE2 tuned version especially for Intel Pentium M and Intel Core1 CPUs (it’s in fact KMB_V0.53G-32b-MT_SSE2 as Version H was slower)

Download Kümmel Mandelbrot Benchmark HERE.

Here are my scores on an old clock-stock Core2Duo 6600: