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Posts Tagged ‘making of’


FurMark at ASUS’s Lab for Stressing TOP Graphics Cards

1 comment - What do you think?  Posted by JeGX - 2012/02/24 at 14:55

Categories: FurMark, Graphics Cards   Tags: , , , , ,

ASUS's lab, FurMark


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Back to the Roots: Making of Second Reality by Future Crew

2 comments - What do you think?  Posted by JeGX - 2011/10/26 at 10:47

Categories: Demoscene   Tags: , , , ,




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[Demoscene] Making of Ergon 4k PC Intro

4 comments - What do you think?  Posted by JeGX - 2010/08/27 at 15:52

Categories: Demoscene, GeeXLab, Programming   Tags: , , , , ,




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[VGA Cooler] Making of aquagrafx Water Block for GTX 480

3 comments - What do you think?  Posted by JeGX - 2010/07/21 at 18:05

Categories: VGA Coolers   Tags: , , , ,




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The Making Of an ATI Radeon Graphics Card

1 comment - What do you think?  Posted by JeGX - 2009/04/03 at 10:16

Categories: Graphics Cards   Tags: , , , ,




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Making Of Stormbirds by realtime:uk

2 comments - What do you think?  Posted by JeGX - 2009/01/06 at 10:44

Categories: SFX and Animation   Tags: , ,

Making Of Stormbirds by realtime:uk


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The Making of Ruby, ATI’s Digital Superstar

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/23 at 09:13

Categories: tech demo   Tags: , , , , , ,




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Video Game: Technical “Making Of” Metal Gear Solid 4

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/17 at 09:50

Categories: Video Games   Tags: , , , , ,

Here is a detailed article about the making of the video game Metal Gear Solid 4. It talks about the work of technical 3D artists as well as the work and the role of programmers.

In the development of MGS4, about 100 staff members were involved in the 3D content production. Extra personnel were added during busy periods, and by the final phase of development over 180 people were working on the project. By the end there were as many 40 programmers working on MGS4, including the work required for online compatibility.

Most of the programmers in MGS4 performed programming work related to game processing, while at the same time developing in-house tools to support production. They developed a wide variety of tools to make work easier for the designers. These tools include the previously mentioned lighting editor, a preview environment with the same quality as the console, and their own particle engine and particle editor. Kunio Takabe explained that turning the environments, expressions and request items that the designers ask for into reality is an important role for the programmers. This means that good communication and mutual understanding is very important.
Effects used in the game, such as depth of field, dust clouds, snow and camera blur, were also developed by the programmers

Read the complete article here: METAL GEAR SOLID 4 : Guns of the Patriots – Making Of


NVIDIA Demo Team Secrets: Medusa Making Of

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/16 at 10:14

Categories: Game Development, Programming   Tags: , , , , , , , , ,

This presentation (134-page) covers the details behind the creation of the NVIDIA Medusa demo.


35 Most Beautiful Making of Girls

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/21 at 12:56

Categories: Modeling   Tags: ,

A collection of 35 most beautiful making of girls. It’s just amazing, must see!!!