HYDRA Engine – Multi-GPU Technology
Categories: Graphics Cards, Hardware Tags: chip, crossfire, directx, Equalizer, gpu scaling, Hardware, HYDRA engine, Lucid, LucidLogix, Microsoft DirectX, parallel rendering, sli, software

Read more…
Distance functions Raymarching (GLSL) |
Shadertoy to GLSL Hacker demos |
Python Primer for the Impatient |
Lua Primer for the Impatient |
OpenGL interpolation qualifiers (GLSL) |
GLSL Hacker 0.5.0 |
Categories: Graphics Cards, Hardware Tags: chip, crossfire, directx, Equalizer, gpu scaling, Hardware, HYDRA engine, Lucid, LucidLogix, Microsoft DirectX, parallel rendering, sli, software
