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GpuTest 0.7.0 cross platform OpenGL benchmark
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(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
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MadShaders 0.3.0 - Best GLSL pixel shaders over the web
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Posts Tagged ‘load-balancing’


Parallel Rendering: Cross-Segment Load-Balancing in Equalizer

1 comment - What do you think?  Posted by JeGX - 2009/08/04 at 11:29

Categories: OpenGL, SDK   Tags: , , , ,




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Equalizer 0.5.4 – OpenGL Parallel Rendering

5 comments - What do you think?  Posted by JeGX - 2008/07/29 at 10:52

Categories: OpenGL, Programming   Tags: , , , , ,

The new release of Equalizer is available. Equalizer is an open source project providing a minimally invasive programming interface and resource management system for parallel, scalable OpenGL applications. It allows an application to run unmodified on any visualization system, from a simple workstation to large scale graphics clusters and multi-GPU workstations.

Links:
- Equalizer 0.5.4 release notes
- DB (sort-last) load-balancing

The Equalizer example application running on the same display wall.

The following video shows volume rendering using three GPUs and dynamic 2D load-balancing. The tiling is adapted each frame automatically and transparently to the application by Equalizer. The data set has 256^3 voxels, and is rendered using 2560 slices using the eVolve scalable volume renderer.