Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘liano’


AMD Uses FurMark to Present its LIano APU vs Intel Sandy Bridge

4 comments - What do you think?  Posted by JeGX - 2011/03/03 at 17:51

Categories: FurMark, Hardware   Tags: , , , ,

AMD LIano vs Intel Sandy Bridge in FurMark
FurMark 1.8.2 with displacement mapping enabled


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