[TEST] Double Precision FP64 in GLSL: Julia Explorer Demo
Categories: GeeXLab, OpenGL, tech demo Tags: double precision, fp64, fractal, geexlab, glsl, GL_ARB_gpu_shader_fp64, julia, opengl

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DX11 DirectCompute Demos: Waves and Fractals
Categories: GPU Computing, Microsoft DirectX, Programming Tags: direct compute, directx 11, fractal, gpu computing, julia, mandelbrot, Programming

3D Waves Simulator
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