Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘john carmack’


John Carmack Loves its iPhone

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/30 at 15:45

Categories: Programming, Video Games   Tags: , , , , , , ,

John Carmack loves his iPhone and wants to make a game for that device that would be a graphical tour de force (I like this kind of french expressions in english sentences). I guess, given the limited hardware features of the iPhone, Carmack likes this kind of challenge. So let’s prepare for the next accelerometer-controlled Doom-like…

Read more HERE, HERE and HERE.

Related links:
- Carmack says iPhone is “more powerful than a Nintendo DS and PSP combined”


John Carmack Interview: Rage, id Tech 6, Doom 4 Details, and More!

1 comment - What do you think?  Posted by JeGX - 2008/07/17 at 17:21

Categories: Interviews, Video Games   Tags: , , , ,

maximumpc.com had an opportunity to speak with id co-founder John Carmack after the big EA press conference yesterday (where id surprisingly announced a partnership with EA to publish Rage).
maximumpc.com grilled the legendary game developer (and part-time rocket scientist) about id’s post-apocalyptic shooter, the state of gaming graphics, and what his plans are after id Tech 5.

Read the complete interview HERE.


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