FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘iq’


Few Raymarching Steps

2 comments - What do you think?  Posted by JeGX - 2013/01/16 at 21:43

Categories: Digital Art   Tags: , , , ,

Raymarching

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Mathematics at Pixar

2 comments - What do you think?  Posted by JeGX - 2012/12/23 at 16:16

Categories: Digital Art, Programming   Tags: , , ,



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Procedural Apple in GLSL

6 comments - What do you think?  Posted by JeGX - 2011/11/23 at 17:18

Categories: GeeXLab, OpenGL, Programming   Tags: , , , , , , ,

Procedural Apple in GLSL


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Live Coding: Writing a GLSL Raytracer in 24 Minutes

4 comments - What do you think?  Posted by JeGX - 2011/07/24 at 14:11

Categories: OpenGL, Programming   Tags: , , , , ,




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