FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘intro’


Demoscene: Main #6 2012 Results

1 comment - What do you think?  Posted by JeGX - 2012/10/18 at 14:09

Categories: Demoscene   Tags: , , , ,




fr-050: Main Invitation 2012 by farbrausch / Rebels

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[Demoscene] 38644: Mandelbulb in 1024 Bytes (OpenGL/GLSL)

3 comments - What do you think?  Posted by JeGX - 2010/11/26 at 18:16

Categories: Demoscene, OpenGL   Tags: , , , , , , ,

38644: Mandelbulb in 1K (OpenGL/GLSL)


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[Demoscene] Making of Ergon 4k PC Intro

4 comments - What do you think?  Posted by JeGX - 2010/08/27 at 15:52

Categories: Demoscene, GeeXLab, Programming   Tags: , , , , ,




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