Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘intro 4k’


Best Demoscene Products 2008

Be the first to comment - What do you think?  Posted by JeGX - 2009/01/02 at 12:58

Categories: Demoscene   Tags: , , , , , , ,

Best Demo 2008 - 4sceners.de


Read more…


Demoscene – Intro 4k: kindercrasher by Rgba

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/04 at 09:27

Categories: Demoscene   Tags: , ,

A cool 4k intro made by rgba:
- PouetLink
- rgba homepage

From rgba_kindercrasher.txt:

this one works with just pixel shaders 2. now, one thing is “to work” and another one to run smoothly. my ati radeon9800 is quite under the limit of what i would recomend (hey, but it’s a four years old card, so..). any non crapy card should do it, really. the code is pretty simple too, if it does not work, please blame your opengl implementator, thanks very much.