ComputerAndVideoGames.com has published an interview of John Carmack about Quake Live. Quake Live is the online version of Quake 3 Arena and allows to quickly set up and play Quake 3 without the pain of downloading Q3A and the latest patches, connecting to servers and find other gamers.
Read the complete interview here: On how Quake Live brings brawling to our browsers
Q: So is Quake Live the next step for PC gaming?
A: I don’t think this is the future of PC gaming, though it’s certainly an aspect of it. PC developers need to start considering the PC as a unique platform rather than a gaming machine that happens to be in your den rather than your living room.
The traditional big-budget, media-rich, single-player type games like we used to make at id Software through to Doom 3, all that really has to be done cross-platform on the consoles now, to basically cover the development expenses for something like that. But the PC still has huge success stories, with things like The Sims 2 and World of Warcraft, which have been bigger successes than any console game has ever been, or possibly ever could be in the near future. At the end of the day, you have to look at the PC as a platform with its own strengths and weaknesses.
Expreview has published an interview with FutureMark’s vice president Oliver Baltuch. This interview is a little special since questions are asked by Expreview’s readers.
Read the complete interview HERE.
Question: There’s some points we have found that 3DMark lacks, for example, OpenGL benchmark, Sound Card features test, special test for mouse and keyboard (this will be great for hard-core FPS fans )
Answer: ID and the OpenGL committee already make a great benchmark for OpenGL, Quake and Viewperf. The others are covered by internal tests at manufacturers.
Question: Why named “Vantage”?
Answer: As a benchmark, we have a unique Vantage point from which to view the competition. Also, I wanted a V to go with Vista.
NVIDIA boss Roy Taylor talks about PC Gaming and says that consoles don’t threaten PC gaming.
Read the full interview HERE
The console is now a baseline. If you look at Gears of War or Assassin’s Creed, they came out on console and they were great experiences – but the PC versions had additional aspects to them that also made them attractive, whether you owned the console version or not. The PC version was better. That’s something that people need to get their heads around – the console is a baseline, the PC is going to be an improved version. That’s an exciting future, and that’s why I don’t see anything threatening about console at all.