Particle Billboarding with the Geometry Shader (GLSL)
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Billboarding in the Vertex Shader (GLSL)
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GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
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Posts Tagged ‘In-Car Graphics System’


Futuremark 3D OpenGL-Powered Car Dashboard

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/28 at 11:33

Categories: Industry News, OpenGL   Tags: , , , , , ,

Futuremark will show at NVISION a demonstration for Audi’s In-Car Graphics System. The demo is a fully rendered car dashboard and uses OpenGL for graphics acceleration.

Read Futuremark press release: Futuremark Announces Groundbreaking Automotive Demo for Audi at NVISION


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