FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘hybrid’


Hybrid PhysX Patch v1.05ff Released

4 comments - What do you think?  Posted by JeGX - 2011/10/27 at 12:36

Categories: NVIDIA PhysX   Tags: , , , , , , ,

NVIDIA PhysX


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Interactive Ray Tracing with CUDA and OpenGL

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/23 at 09:09

Categories: Game Development, NVIDIA CUDA, OpenGL   Tags: , , , , ,

Hybrid ray Tracing CUDA OpenGL


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