Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘hybrid’


Hybrid PhysX Patch v1.05ff Released

4 comments - What do you think?  Posted by JeGX - 2011/10/27 at 12:36

Categories: NVIDIA PhysX   Tags: , , , , , , ,

NVIDIA PhysX


Read more…


Interactive Ray Tracing with CUDA and OpenGL

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/23 at 09:09

Categories: Game Development, NVIDIA CUDA, OpenGL   Tags: , , , , ,

Hybrid ray Tracing CUDA OpenGL


Read more…