GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers

Posts Tagged ‘hybrid ATI+NV’


Hybrid PhysX Patch 1.03 With Reverse Gravity Timebomb Fix

12 comments - What do you think?  Posted by JeGX - 2010/04/22 at 11:26

Categories: FluidMark, NVIDIA PhysX   Tags: , , , , , ,

PhysX FluidMark showing the timebomb reverse gravity
PhysX FluidMark showing the timebomb reverse gravity


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PhysX 9.10.0222 Disturbs Hybrid ATI+NV Systems

17 comments - What do you think?  Posted by JeGX - 2010/03/29 at 22:20

Categories: FluidMark, NVIDIA PhysX, PhysX   Tags: , , , , , ,




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