FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘humus’


[Direct3D 10] Volume Decals and Volume Roads Demos

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/05 at 12:41

Categories: Game Development, Microsoft DirectX   Tags: , , , , ,

Volume Decals D3D10 Demo
Volume Decals D3D10 Demo

Volume Roads D3D10 Demo
Volume Roads D3D10 Demo


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